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Blade Runner, The Movie
Blade Runner, known more as a
sci-fi movie than a game, was released in 1982 and received a lukewarm
reception at best. Critics thought the story line to be slow-paced and
lacked strength in the main character. However, the movie was highly
touted for its painstakingly detailed sets and beautiful screen shots.
Blade Runner set the tone for the 1980's and has become the most
influential science fiction film of all time.
The Story line:
Early in the 21st Century, the Tyrell Corporation advanced Robot evolution
into the NEXUS phase -- a being virtually identical to a human -- known as
a Replicant. The NEXUS 6 Replicants were superior in strength and agility,
and at least equal in intelligence to the genetic engineers that created
them. Replicants were used
Off-world as slave labor, in the hazardous exploration and colonization of
other planets. After a Bloody mutiny by a NEXUS 6 combat team in an
Off-world colony, Replicants were declared illegal on earth -- under
penalty of death. Special police squads -- BLADE RUNNER UNITS -- had
orders to shoot to kill, upon detection, any trespassing Replicant. This
was not called execution. It was called retirement
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Blade Runner, The Game
Westwood incorporates a technology that uses 'voxels', a flat shaded
polygon, each only a single pixel in width. Somewhere between 20,000 to
40,000 voxels are required to render each character. Using state of the
art, motion capture cameras, live actors mimic movements to be created in
the game while the cameras capture every movement in high tech 3D space. A
computer generates a wire frame image of each character and their
movements. Using real actors, some of them from the original movie,
bitmapped images of their faces are captured and wrapped around the 3D
wire frame, skeleton models. The result is life-like motion by the
animated, fully rendered, computer generated characters. - Excellent!
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