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Player
Modes
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There
are 5 different player modes, here is what they mean:
Polite: Ray will never Voigt-Kampff anyone
and will warn Replicants about his fellow Blade Runners.
Normal: Similar to Polite, but Ray will
VK some people . Surly: Ray will VK everyone
he suspects. Erratic: A mix of all really,
you never know what Ray will say next. User
Choice: As the name suggests, you get to choose. |
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What
kind of Blade Runner are you?
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There
are 2 main thing you can be: A Replicant Sympathizer:
You warn Reps and don't shoot them, you may even turn
out to be one yourself. Blade Runner: You
do your job, not letting your conscience get the better
of you. |
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Clues
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Never
leave a scene without first taking a good look, clues
sometimes disappear if you leave a scene. As you collect
more clues, you should interview appropriate suspects
again, they may be able to provide more information about
the clue. If you ever get stuck then reanalyze all the
photographs and revisit all areas, interviewing people
again. |
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Who
is the Rep?
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Near the end of act 3, you'll have
3 suspects to interview, Gordo, Lucy and Dektora. Whoever you visit last will turn out to be a Replicant. |
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Plat
it again
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Play
the game more than once! Some people thought there
was only one ending, when in fact there are 12! |
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Top
Tip for Act 1
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Select
the surveillance camera and Runciter gives you the photos.
Take a really close look at these. There isn't a gumshoe
alive that hasn't sent his favorite suit to the cleaners
after a little dumpster diving. Check out the dumpster
after interviewing Zuben. |
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Top
Tip for Act 2
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Talk
with the security guard at the front desk of Tyrell Corp.
You will receive a disc which should help you in your
investigations. After visiting the Tyrell Corp building,
check around to see if there is a body lying about. How
did he die? It's how he died that seems to be the most
important clue here. |
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Top
Tip for Act 3
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Look
for the disc, which is lying on the right side of the
couch next to Early's room. The disc will provide you
with further clues needed to progress in the game. |
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Top
Tip for Act 4
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After
meeting with Lance and Luther, exit by travelling back
out the way you came in. However, Instead of crossing
the wooden plank try hugging the wall to get to the ladder
in the North. |
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How
do I get around the bouncer at Early Q's?
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He
is a pain isn't he? But he can be distracted. When in
the bar, talk to him about Early Q. Then wander over to
the stage and strike up a conversation with the performer.
Mr Bouncer will come over and check her out. You quickly
run to the empty table and sit. It will spin around and
there you are in the back room. |
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Save
it!
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SAVE BEFORE YOU SHOOT! Or
anything else that you think could radically change the game's motion. |
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Number 10
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If
you are a good detective, you'll see that we've actually
given you more than 10 tips! Well, thats because we're
just so generous! And here is one more - keep visiting
this site which is now the number one resource on the
Web for the Blade Runner Game! It continues to be updated
even though Westwood have discontinued the game. |
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