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Blade
Runner Walkthrough
- Originally created
for The Blade Runner Zone by Andrew Webb.
Further enhanced by Netrunner.
We recommend that
you only look at this once you have checked the First
Steps, the Secrets, really tried playing
the game, looked at the Top Tips and played
some more. Even then, you may not want to read all of this at once. But
that is up to you. Here is a path that will get you all the way through
the game, with a few options. There are other paths, depending on choices
you make and some randomness within the gameplay. Finally, you will also
want to check out our list of the different Endings
for ideas on the different tacks you may take on subsequent plays of the
game.
ACT I
RUNCITER'S
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OUTSIDE: Talk to the cop. Inspect the front door
(do not walk through it yet), then look for clues on the fire hydrant.
You'll discover a piece of chrome on the street below the fire hydrant.
Select the crowd and the cop will interview them for more clues.
INSIDE: Pick up the ammo shells on the floor where Ray enters. Talk
to Runciter, ask him about Lucy, her References, Motives, and Replicant
Manufacturers. Select the video camera hanging in the upper left.
Now walk over to Lucy's desk in the upper right.
LUCY'S CORNER: Pick up the Toy Dog in the lower left, the Chopsticks
in the lower right, and the candy bar wrapper on the desk. For kicks,
look at the poster and touch the monkey. Leave the store.
OUTSIDE: Talk to the cop a couple times more. Go to your spinner.
POLICE HEADQUARTERS
2nd FLOOR: The TV will come on as you step off the elevator. Throughout
the game, check your TV at Ray's apartment, in his bedroom. In this
variation, the announcer reports how Tyrell recalled his Nexus Entertainment
series. This keys off that Gordo is a Replicant in this version.
Enter the MAINFRAME/ESPER room to the right.
MAINFRAME: UPLOAD/DOWNLOAD information on the rightmost vidscreen.
Then, select the ESPER Unit on the left. Examine the 1st new photo.
You'll find Lucy just to the right of a green monitor in the middle
of the scene. Focus in on her ankle, and you'll discover a piece
of Dragonfly jewelry. Check the back of the room on her desk for
another clue. Looking at the 2nd photo, you'll find Clovis walking
through the door. Check his boots too. Highlight the back of the
sedan (backlights and license plate). Then highlight just the trunk
(do not include the license plate). This will give Ray a total of
7 new photos. Return to the elevator.
3rd FLOOR: In the lab, talk to Dino. He'll give you some good information
on Runciter's. Make sure you squeeze all you can out of him, because
you'll never see him again after this. Return to the roof.
CHINATOWN
HOWIE LEE'S BAR: Speak to Gordo (dressed in red and seated at bar)
a couple of times. Talk to Howie Lee (behind the bar) about Lucy's
Photo, Runciter clues, his employee, and toss in some small talk.
Enter Lee's Kitchen behind the bar.
KITCHEN: Ask Zuben about Lucy's Photo. Just as he finishes telling
you where he thinks he saw her, try to start jumping to the right.
When Zuben turns over his pot, Ray will be able to dodge the spill
and scramble to his feet faster. Follow Zuben through the door and
continue around the right corner of the alley. You can ignore the
bum at the trashbin and go into the next building. If you stop and
pay the bum, he will tell you Zuben ducked into the next building.
WAREHOUSE: Quickly run up the stairs on to the right. Once in the
hallway, proceed to the locked door ahead of you. As you do, Zuben
jumps down from behind, blocking your exit. If you wish to sympathize
with the Replicants, put your gun away. Zuben will be curious and
then flee. If you return to Ray's apartment and check the vidphone,
Lucy leaves a message thanking you. If you wish to do your job,
retire Zuben. Check his corpse for a photo of him. Return to mainroom
and exit through the garage door to a spinner.
STREET NEAR LEE'S: After you talk to Gaff, re-enter the alleyway
just to the right of Lee's bar on the far left. If you dig around
in the trash bin, Ray will find a license plate. Return to the spinner.
RAY'S APARTMENT
RAY'S BEDROOM: Check the vidphone (a blinking red light indicates
a call). Check the TV near the balcony, then go to bed.
ACT II Quick Links: ACT I,
ACT II, ACT III, ACT
IV, ACT V.
TYRELL CORP
TYRELL LOBBY: Enter the elevator.
EISENDULLER'S LAB: Pick up the dragonfly earring on the floor to
the right of the door. If there, also pick up a brown brochure on
the floor. Enter the anti-grav chamber.
MURDER SCENE: Introduce Ray to the crime scene photographer. Pick
up the Kingston Kitchen's white takeout box in the center of the
room. You'll find a dog collar just to the left of the door and
down. Inspect the dog bodies to the right of the room, then proceed
to Eisenduller's body on the left for inspection. Return to the
lab.
EISENDULLER'S LAB: Check the console just to the right of the anti-grav
door. Using the name on the dog collar, you gain access to Eisenduller's
DNA Material. Return to the elevator.
TYRELL LOBBY: Ask Crystal about her case. Interview the Security
Guard about Tyrell, Security, the Murder Victim and the Earring.
POLICE HEADQUARTERS
MAINFRAME: UPLOAD/DOWNLOAD clues. Use the ESPER unit on the security
disc. Focus in on Sadik's head for a hardcopy. If you zoom in on
his back left hand, you'll see the bomb he's holding. You will also
discover a dog in the middle right and a crate in the lower right.
This will give you 4 new photos.
LOBBY: Enter Bryant's office at the bottom of the screen. Report
in with Guzza and request a meeting with Tyrell. Return to the roof.
TYRELL CORP
TYRELL'S CHAMBER: Speak to Rachael and then Tyrell for information.
POLICE HEADQUARTERS
MAINFRAME: DOWNLOAD interviews with Grigorian.
BASEMENT: Ask Grigorian about the Protest, CARS, and then VK him.
You might want to save the game prior to VK'ing him. The VK device
halts after 10 questions, whether you know the nature of the person
or not. Saving the game prior to questioning lets you retry until
you get a positive ID.
ANIMOID ROW
DRAGONFLY BOOTH: Speak to the Peruvian Lady about her Merchandise
and the Dragonfly Earring Ray found. If you rattle the Scorpion
Cage on her counter twice, Ray will be injected with deadly poison,
but survive -- a possible solution would be that he is a Replicant.
Introduce yourself to Hasan, the snake dealer next to the booth.
Speak to him three times to gain new information.
BOB'S SURPLUS: Ask Bob about Weapons and Ammo, then VK him. Afterwards,
talk to him again, and he'll modify your KIA so Ray only UPLOADS
what he wants to into the MAINFRAME. Only ask Bob about Hasan after
VK'g him.
KINGSTON'S KITCHEN: Tell the woman about Eisenduller's murder and
show her Sadik's Photo.
GREEN PAWN: If Izo is not outside his storefront, walk around Animoid
Row again, possibly returning to the Dragonfly Booth to decide if
you want to purchase a bracelet with the name of Ray's dog on it.
This wandering sometimes resets encounters.
Once you meet Izo, ask him about Weapons, the Dragonfly Earring
and Grigorian if you get the chance. When he flashes his camera,
make sure to pick it up and the two photos that come with it. Run
after Izo by shooting the lock on the cage door. Climb down the
ladder in the floor to his basement. Inspect the crates of weapons.
Continue following Izo by exiting to the right and into another
underground chamber. Climb up the ladder to the street. Izo will
either be shot or captured by
Crystal. Return to the spinner.
DNA ROW
CHEW'S EYEWORLD: Proceed to Chew's Eyeworld to the right and enter.
Talk to Chew three times.
MORAJI'S: Enter Moraji's business on the other side of the street.
Shoot the lock off of Moraji's cuffs and run out of the store very
quickly. Once outside, make sure Ray is in the farmost bottom right
corner to avoid damage from the explosion. Comfort the dying Moraji
and he will tell you a couple things.
TWIN'S APARTMENT: Walk up the stairs outside of Moraji's building
to the Twin's Apartment. Check the red sashes figure for a letter
from Runciter. Locate the monitor on in the middle left and you
will find a saved message from Sebastian.
CHEW'S EYEWORLD: Ask Chew about Tyrell, Moraji, the Twins, Lance's
Envelope and Sebastian. You can then find Sebastian by entering
the alley to the left of Chew's building.
BRADBURY BUILDING
SEBASTIAN'S APARTMENT: You can locate his apartment by taking the
elevator or the stairs up. Stay on the main floor and find his lab.
SEBASTIAN'S LAB: Hit the power switch on the floor to the left of
the countertop. Then step over to the printer at the center of the
counter to pocket some DNA material.
BRADBURY ROOF: To get onto the roof, start at the entrance of Sebastian's
Apartment. Enter the living room on the right. Go into the bathroom
on the left and climb the ladder. Proceed forward through the doorway.
Knock out the glass cabinets on the right side of the furniture
to climb through a hole in the wall.
ACT III Quick Links: ACT I,
ACT II, ACT III, ACT
IV, ACT V.
YUKON BUILDING
REPLICANT'S APARTMENT: Hop over to the heating coils just below
the window on the far right. Once freed, pick up the Cheese under
the table chair. Walk over to the doll and you'll find a Hysteria
Hall token. Just next to the doll, beside a matress, is the Moonbus
photo. If you want, you can also pick up the doll. Exit the room
from the lower right.
YUKON LOBBY: Listen to Leon ramble on about his photos. His apartment
is towards the back of the lobby. You will discover Holden's Badge
in the chest of drawers there and a strange scale in the bathtub.
Exit the building in the lower left of the lobby.
OUTSIDE: Inspect the wrecked sedan. You can also find a Wrapper
on the passenger floor. If you walk around the left corner of the
building, you'll end up at CHINA TOWN. If you leave to the far bottom
left, you will end up back at DNA ROW. Return to your parked spinner
there.
POLICE HEADQUARTERS
MAINFRAME: DOWNLOAD information involving the sedan. Use the ESPER
unit on the Moonbus photo. To the left of the image, you will find
Sadik again. In the middle is Clovis. To the right, near a burnt
barrel, you will find Ray. To the far right, you will find a reflective
yellow panel from the Moonbus (draw your own conclusions). This
gives you 4 new photos.
Next, ESPER the two photos found on Izo's Camera. In the Hawker's
Circle photo, you will find something or someone of interest. You
will either find Dektora, or a strange scale in the far back, middle
right. The photo varies depending on gameplay. In the China Bar
photo, you will find yet another picture of Clovis. Look also to
the upper right and you will find a security camera. This adds 3
new photos to your collection.
LOBBY: Sometime during the game, you've probably noticed a slip
of paper on Bryant's desk. This is a weapon shipment concerning
Guzza. If this form is not on the desk, check the 2nd Floor Shooting
Range Clerk. The Clerk will tell you how Guzza is a cop from the
"old school", inclined to use force where necessary. Plus,
he'll inform you that department weapons have been disappearing.
ANIMOID ROW
CHINA BAR: Speak to the bartender a couple of times and he will
give you the security camera disc.
DRAGONFLY BOOTH: If you talk to the Peruvian Lady once more, she
will tell you more about the Dragonfly Earring.
FISH BOOTH: If you ask the woman about the strange fish scale, you'll
be told that she has already spoken to another Blade Runner about
the scale earlier and to seek out Hasan for more information.
RAY'S APARTMENT
RAY'S LIVINGROOM: Use the ESPER Unit on the Security Disc. Slide
the image to the far right and you will discover Izo. Check underneath
the red neon circle in the back middle right, and you will find
Guzza. This gives you 2 new photos.
BRADBURY BUILDING
SEBASTIAN'S APARTMENT: Introduce yourself to Sebastian. Ask him
about Tyrell, Eisenduller, Moraji and Chew. Once you ask him 4 or
5 questions he realizes you are a Blade Runner and asks you to leave.
If you ask him about the Twins, Runciter, the Nexus 6, or the Robbers,
he immediately realizes you are a Blade Runner.
HYSTERIA HALL
CRAZY LEGS LARRY: Chat with Crazy Legs in his garage and ask him
about the Car Registration for the sedan and show him Lucy's Photo.
OLD FOLKS: Ask the old couple about Lucy's Photo, the Cheese and
the Wrapper found in the sedan.
ANIMOID ROW
KINGSTON'S KITCHEN: Tell the woman you know about her secret ingredient.
NIGHTCLUB ROW
TAFFY'S BAR: Enter Taffey's bar on the right. Greet Gordo at the
bar and ask him about the Cheese. Listen to his standup and follow
him outside. He does several things during different games. He could
demand that you shoot him or arrest him because he's a Replicant.
In this version he simply runs over to Early Q's never to be seen
again.
HYSTERIA HALL
HYSTERIA ARCADE: You will find Lucy playing the game in the center.
Talk to her about Runciter, Father and Crystal. If you don't want
to be a Replicant sympathizer, then try to VK her instead.
NIGHTCLUB ROW
EARLY Q'S CLUB: Enter Early Q's club on the left. Distract the bouncer
by talking to the dancer at the stage. When he walks over to investigate,
run over to the booth in the lower left. This reveals a private
bar where Early Q is standing. If Early Q is not here, you might
have to exit the building or scene to reset the encounter.
Ask Early Q about Lucy's Photo and the Jewelry. Hang around for
a minute or so and wait for Early Q to leave the room and announce
Dektora's dance. The stage is to the left. When you enter, watch
the show for a moment then quickly return to the first room. Now
that the bouncer is watching Dektora, you can enter Early Q's private
office just to the left of the first stage.
You will find the receipt to the jewelry collection on his desk.
If you check to the side of the lower left Elvis painting, you'll
discover a disc. Early Q then enters and asks you to return it.
When he offers you a drink, draw your gun to threaten him, and he'll
give you a new photo. Put you gun away and tell him you'll keep
the disc for now. Return to Dektora's dance.
When you get the chance to ESPER these later, you will discover
two photos from the dressing rooms in the back. The first photo
is the black leather dancer preparing. In the lower left corner,
near the wall, you'll find a scorpion crate. In the reflected background,
focus in on Early Q and you'll discover him touching Lucy. The other
image involves Clovis and Dektora. If you zoom in on Dektora's reflection,
Lucy is revealed sitting against the wall. The last subject of note
is the flowers behind Clovis' back. These two photos give you 4
new pictures.
Now that the dance is over, proceed to her dressing room to the
left, underneath the dance platform. Her private dressing room is
to the right of the main dressing room. Ask her about Early Q and
her Belt. Then ask her about the Black Sedan and tell her of Crystal.
If you don't want to be a Replicant sympathizer, then try to VK
her instead.
SUBWAY TRAIN GRAVEYARD
SUBWAY ALLEY: Run to the right two rooms to return to NIGHTCLUB
ROW. Follow Crystal back to the main dance hall. Run up the stairs
located in the back middle right to the projector room. Draw your
gun and shoot the projector to cancel the blinding light. Climb
the stairs to the editing room. If you want to sympathize with the
Replicants, put your gun away and locate Dektora to the left of
the window. She'll thank you and quickly leave. If you want to do
your job, pick a spot in the room and start shooting. When Dektora
appears, shoot her when she crosses the window.
ACT IV Quick Links: ACT I, ACT
II, ACT III, ACT IV, ACT
V.
SUBWAY TRAIN GRAVEYEARD
SUBWAY TRAINSTATION: Exit to the left and pass the Subway Alley.
INTERROGATION CHAMBER: Look at the chair for some trivial information.
Enter the UNDERGROUND through the door at the back of the room.
UNDERGROUND
RAY'S APARTMENT: Ignore most of the UNDERGROUND for the moment.
Run to the left through two rooms, until you come to a ladder leading
up to Ray's Apartment building. Enter his apartment, listen to the
revelations, and then return back down the sewer ladder to the UNDERGROUND.
Proceed back to the first room you entered, the CROSSROADS.
UNDERGROUND CROSSROADS: There are 4 exits here. The one in the lower
right leads back to Izo's. There is a lever in the center of the
room you can pull to extend a bridge across the gap to Izo's.
If you do this, this leads into an encounter with Lucy, where she
is VK'd as Human. Whether Lucy is there or not, step back into Izo's
basement in the lower left. If you inspect the crates of guns a
couple of times, you'll find another weapon upgrade!
Back at the CROSSROADS, enter the tunnel in the upper left. If you
continue further back to the left, the tunnel leads out to CHINA
TOWN. For now, turn right and you will enter a room with an elevator
car. Step into the Elevator.
BUM'S HOME: The bum from the trash bin behind Howie Lee's lives
here. Talk to him about the Sewers, Others and Guzza. If you return
to the China Bar and fetch the Bum a drink, he'll answer one more
question -- I'd suggest the Fat Man. Enter the tunnel to the right.
RAT BRIDGE: This is a tricky scene. Proceed across the wooden bridge
until the rat appears. Quickly turn around and run back to the ledge.
Spin around, draw your gun, and kill the rat so that it dies closer
to you than in the middle. If the rat dies in the middle of the
bridge, when you cross it, it will collapse and Ray will die. You
might want to save the game here before crossing the bridge.
TWIN'S LAB: Talk to the Twins about Replicants, Work, Lifespans,
Clovis, Runciter and Guzza. They will offer you a trade if you retrieve
something from Tyrell's for them. Sometimes the Twins are not here,
if that is the case, proceed on to Tyrell's and you can talk to
them afterwards. It is possible to get the Twin's DNA Material from
their computer when they are absent.
TYRELL'S CHAMBER: To reach Tyrell's building, locate the exit in
the lab between the entrance and the stairs to the right. Then climb
up the ladder in the next room. Once there, take the air conditioning
duct up to Tyrell's Lobby. Quickly step into the elevator. Pick
up the DNA material on Tyrell's desk and return to the elevator.
Run back into the air conditioning duct and return to the Twin's
Lab.
TWIN'S LAB: Trade this material for Guzza's folder. If you don't
want to be a Replicant sympathizer, just shoot and Retire the Twins.
Now you need to set up a meeting with Guzza. Take the stairs on
your right up to the apartment.
TWIN'S APARTMENT: Use the vidphone on the right to contact Guzza
(or you can alternatively use the vidphones at TAFFEY'S BAR if you
like). Listen to what he suggests. Return to the BUM'S HOME and
enter the meeting place to the left, through a gate.
TOXIC CIRCLE: Talk to Guzza and set things straight. Shoot him just
after Clovis introduces himself. Or, if you don't want to be a Replicant
sympathizer, run away from the scene.
RAY'S APARTMENT: Take the elevator back up. Run into the CROSSROADS
again and run to the left until you reach the ladder leading up
to RAY'S APARTMENT. Speak to Gaff for a moment before entering the
Apartment.
ACT V Quick Links: ACT I,
ACT II, ACT III, ACT
IV, ACT V.
RAY'S APARTMENT
RAY'S BEDROOM: Check the vidphone. One of Steele, Lucy, Clovis or
possibly Dektora will call you. In this version, Lucy calls Ray.
Listen to her for locations. If you want to join the Replicants
or Retire the Replicants, then skip this section and look at the
bottom of the page. If you want to join Lucy, exit the Apartment
and climb back down the ladder. Run all the way back to the SUBWAY
TRAIN GRAVEYARD (to the right 4 scenes).
SUBWAY TRAIN GRAVEYARD
SUBWAY ALLEY: Run down the alley in the center of the screen. In
this new section, climb through a small opening in the middle of
the wall to the left. Climb up the spiral staircase into CRAZY LEGS
GARAGE. Stepping out into the street, you'll find Lucy. Follow the
scene up to CRAZY LEGS ROOF. Kill Crystal. Take the stairs back
down to the garage. Hit that green button to the left on the console!
Quickly take the spiral stairs back down UNDERGROUND to the tunnel.
Jump in the car and watch the final film!
To Retire or Join the remaining Replicants:
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From the beginning of ACT
V:
RAY'S APARTMENT
RAY'S BEDROOM: Leave the Apartment and climb back down the ladder.
Run to the right one room, and instead of continuing right, back
into the CROSSROADS, exit through the far back doorway, at the top
of the screen. Continue down the middle hallway.
OUT IN THE KIPPLE
FOG ROOM: Quickly kill the rats that appear and proceed to the left.
JUNKYARD ENTRANCE: You can either take the lower left exit or enter
a small alcove in the middle left. In some versions of the game,
Crystal meets Ray here and they prepare to Retire the remaining
Replicants. Enter the small alcove.
SMALL ALCOVE: Before you run into this room, look around. You will
find a tripwire leading to a bomb in the middle left of the screen.
Inspect the bomb a couple times to disarm it. Walk forward and turn
left to enter the junkyard.
JUNKYARD: In some versions of the game you meet Sadik here and have
to Retire him before proceeding. In this version, you meet Crystal
here and have to kill her to get by. After killing her, walk over
to the Moonbus crash in the far back.
MOONBUS CRASH: Talk to Sadik. You will find what he asks for in
the previous scene, where you killed Crystal. Look to your left
and near the edge of the screen, you will find the item buried in
the ground. Return to Sadik and show him what you found. Enter the
Moonbus.
MOONBUS INTERIOR: Join Clovis and the remaining Replicants. Clovis
will as you for something, just select him again to give it to him.
Enjoy the final film! (Here was a chance to show Gaff, in a full
render, but alas...)
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This Blade Runner Walkthrough is ©
2000, 2001, 2002 The Blade Runner Zone and may not be redistributed without
permission.
Quick Links: ACT I, ACT
II, ACT III, ACT IV, ACT
V.
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