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 Blade 
        Runner Walkthrough- Originally created 
        for The Blade Runner Zone by Andrew Webb. 
        Further enhanced by Netrunner.
 We recommend that 
        you only look at this once you have checked the First 
        Steps, the Secrets, really tried playing 
        the game, looked at the Top Tips and played 
        some more. Even then, you may not want to read all of this at once. But 
        that is up to you. Here is a path that will get you all the way through 
        the game, with a few options. There are other paths, depending on choices 
        you make and some randomness within the gameplay. Finally, you will also 
        want to check out our list of the different Endings 
        for ideas on the different tacks you may take on subsequent plays of the 
        game. 
| ACT I 
 RUNCITER'S
 |  
|  |  
| OUTSIDE: Talk to the cop. Inspect the front door 
              (do not walk through it yet), then look for clues on the fire hydrant. 
              You'll discover a piece of chrome on the street below the fire hydrant. 
              Select the crowd and the cop will interview them for more clues.
 INSIDE: Pick up the ammo shells on the floor where Ray enters. Talk 
              to Runciter, ask him about Lucy, her References, Motives, and Replicant 
              Manufacturers. Select the video camera hanging in the upper left. 
              Now walk over to Lucy's desk in the upper right.
 
 LUCY'S CORNER: Pick up the Toy Dog in the lower left, the Chopsticks 
              in the lower right, and the candy bar wrapper on the desk. For kicks, 
              look at the poster and touch the monkey. Leave the store.
 
 OUTSIDE: Talk to the cop a couple times more. Go to your spinner.
 
 POLICE HEADQUARTERS
 
 2nd FLOOR: The TV will come on as you step off the elevator. Throughout 
              the game, check your TV at Ray's apartment, in his bedroom. In this 
              variation, the announcer reports how Tyrell recalled his Nexus Entertainment 
              series. This keys off that Gordo is a Replicant in this version.
 
 Enter the MAINFRAME/ESPER room to the right.
 
 MAINFRAME: UPLOAD/DOWNLOAD information on the rightmost vidscreen. 
              Then, select the ESPER Unit on the left. Examine the 1st new photo. 
              You'll find Lucy just to the right of a green monitor in the middle 
              of the scene. Focus in on her ankle, and you'll discover a piece 
              of Dragonfly jewelry. Check the back of the room on her desk for 
              another clue. Looking at the 2nd photo, you'll find Clovis walking 
              through the door. Check his boots too. Highlight the back of the 
              sedan (backlights and license plate). Then highlight just the trunk 
              (do not include the license plate). This will give Ray a total of 
              7 new photos. Return to the elevator.
 
 3rd FLOOR: In the lab, talk to Dino. He'll give you some good information 
              on Runciter's. Make sure you squeeze all you can out of him, because 
              you'll never see him again after this. Return to the roof.
 
 CHINATOWN
 
 HOWIE LEE'S BAR: Speak to Gordo (dressed in red and seated at bar) 
              a couple of times. Talk to Howie Lee (behind the bar) about Lucy's 
              Photo, Runciter clues, his employee, and toss in some small talk. 
              Enter Lee's Kitchen behind the bar.
 
 KITCHEN: Ask Zuben about Lucy's Photo. Just as he finishes telling 
              you where he thinks he saw her, try to start jumping to the right. 
              When Zuben turns over his pot, Ray will be able to dodge the spill 
              and scramble to his feet faster. Follow Zuben through the door and 
              continue around the right corner of the alley. You can ignore the 
              bum at the trashbin and go into the next building. If you stop and 
              pay the bum, he will tell you Zuben ducked into the next building.
 
 WAREHOUSE: Quickly run up the stairs on to the right. Once in the 
              hallway, proceed to the locked door ahead of you. As you do, Zuben 
              jumps down from behind, blocking your exit. If you wish to sympathize 
              with the Replicants, put your gun away. Zuben will be curious and 
              then flee. If you return to Ray's apartment and check the vidphone, 
              Lucy leaves a message thanking you. If you wish to do your job, 
              retire Zuben. Check his corpse for a photo of him. Return to mainroom 
              and exit through the garage door to a spinner.
 
 STREET NEAR LEE'S: After you talk to Gaff, re-enter the alleyway 
              just to the right of Lee's bar on the far left. If you dig around 
              in the trash bin, Ray will find a license plate. Return to the spinner.
 
 RAY'S APARTMENT
 
 RAY'S BEDROOM: Check the vidphone (a blinking red light indicates 
              a call). Check the TV near the balcony, then go to bed.
 
 ACT II
 Quick Links: ACT I, 
              ACT II, ACT III, ACT 
              IV, ACT V.
 
 TYRELL CORP
 
 TYRELL LOBBY: Enter the elevator.
 
 EISENDULLER'S LAB: Pick up the dragonfly earring on the floor to 
              the right of the door. If there, also pick up a brown brochure on 
              the floor. Enter the anti-grav chamber.
 
 MURDER SCENE: Introduce Ray to the crime scene photographer. Pick 
              up the Kingston Kitchen's white takeout box in the center of the 
              room. You'll find a dog collar just to the left of the door and 
              down. Inspect the dog bodies to the right of the room, then proceed 
              to Eisenduller's body on the left for inspection. Return to the 
              lab.
 
 EISENDULLER'S LAB: Check the console just to the right of the anti-grav 
              door. Using the name on the dog collar, you gain access to Eisenduller's 
              DNA Material. Return to the elevator.
 
 TYRELL LOBBY: Ask Crystal about her case. Interview the Security 
              Guard about Tyrell, Security, the Murder Victim and the Earring.
 
 POLICE HEADQUARTERS
 
 MAINFRAME: UPLOAD/DOWNLOAD clues. Use the ESPER unit on the security 
              disc. Focus in on Sadik's head for a hardcopy. If you zoom in on 
              his back left hand, you'll see the bomb he's holding. You will also 
              discover a dog in the middle right and a crate in the lower right. 
              This will give you 4 new photos.
 
 LOBBY: Enter Bryant's office at the bottom of the screen. Report 
              in with Guzza and request a meeting with Tyrell. Return to the roof.
 
 TYRELL CORP
 
 TYRELL'S CHAMBER: Speak to Rachael and then Tyrell for information.
 
 POLICE HEADQUARTERS
 
 MAINFRAME: DOWNLOAD interviews with Grigorian.
 
 BASEMENT: Ask Grigorian about the Protest, CARS, and then VK him. 
              You might want to save the game prior to VK'ing him. The VK device 
              halts after 10 questions, whether you know the nature of the person 
              or not. Saving the game prior to questioning lets you retry until 
              you get a positive ID.
 
 ANIMOID ROW
 
 DRAGONFLY BOOTH: Speak to the Peruvian Lady about her Merchandise 
              and the Dragonfly Earring Ray found. If you rattle the Scorpion 
              Cage on her counter twice, Ray will be injected with deadly poison, 
              but survive -- a possible solution would be that he is a Replicant.
 
 Introduce yourself to Hasan, the snake dealer next to the booth. 
              Speak to him three times to gain new information.
 
 BOB'S SURPLUS: Ask Bob about Weapons and Ammo, then VK him. Afterwards, 
              talk to him again, and he'll modify your KIA so Ray only UPLOADS 
              what he wants to into the MAINFRAME. Only ask Bob about Hasan after 
              VK'g him.
 
 KINGSTON'S KITCHEN: Tell the woman about Eisenduller's murder and 
              show her Sadik's Photo.
 
 GREEN PAWN: If Izo is not outside his storefront, walk around Animoid 
              Row again, possibly returning to the Dragonfly Booth to decide if 
              you want to purchase a bracelet with the name of Ray's dog on it. 
              This wandering sometimes resets encounters.
 
 Once you meet Izo, ask him about Weapons, the Dragonfly Earring 
              and Grigorian if you get the chance. When he flashes his camera, 
              make sure to pick it up and the two photos that come with it. Run 
              after Izo by shooting the lock on the cage door. Climb down the 
              ladder in the floor to his basement. Inspect the crates of weapons. 
              Continue following Izo by exiting to the right and into another 
              underground chamber. Climb up the ladder to the street. Izo will 
              either be shot or captured by 
              Crystal. Return to the spinner.
 
 DNA ROW
 
 CHEW'S EYEWORLD: Proceed to Chew's Eyeworld to the right and enter. 
              Talk to Chew three times.
 
 MORAJI'S: Enter Moraji's business on the other side of the street. 
              Shoot the lock off of Moraji's cuffs and run out of the store very 
              quickly. Once outside, make sure Ray is in the farmost bottom right 
              corner to avoid damage from the explosion. Comfort the dying Moraji 
              and he will tell you a couple things.
 
 TWIN'S APARTMENT: Walk up the stairs outside of Moraji's building 
              to the Twin's Apartment. Check the red sashes figure for a letter 
              from Runciter. Locate the monitor on in the middle left and you 
              will find a saved message from Sebastian.
 
 CHEW'S EYEWORLD: Ask Chew about Tyrell, Moraji, the Twins, Lance's 
              Envelope and Sebastian. You can then find Sebastian by entering 
              the alley to the left of Chew's building.
 
 BRADBURY BUILDING
 
 SEBASTIAN'S APARTMENT: You can locate his apartment by taking the 
              elevator or the stairs up. Stay on the main floor and find his lab. 
              SEBASTIAN'S LAB: Hit the power switch on the floor to the left of 
              the countertop. Then step over to the printer at the center of the 
              counter to pocket some DNA material.
 
 BRADBURY ROOF: To get onto the roof, start at the entrance of Sebastian's 
              Apartment. Enter the living room on the right. Go into the bathroom 
              on the left and climb the ladder. Proceed forward through the doorway. 
              Knock out the glass cabinets on the right side of the furniture 
              to climb through a hole in the wall.
 
 ACT III
 Quick Links: ACT I, 
              ACT II, ACT III, ACT 
              IV, ACT V.
 
 YUKON BUILDING
 
 REPLICANT'S APARTMENT: Hop over to the heating coils just below 
              the window on the far right. Once freed, pick up the Cheese under 
              the table chair. Walk over to the doll and you'll find a Hysteria 
              Hall token. Just next to the doll, beside a matress, is the Moonbus 
              photo. If you want, you can also pick up the doll. Exit the room 
              from the lower right.
 
 YUKON LOBBY: Listen to Leon ramble on about his photos. His apartment 
              is towards the back of the lobby. You will discover Holden's Badge 
              in the chest of drawers there and a strange scale in the bathtub. 
              Exit the building in the lower left of the lobby.
 
 OUTSIDE: Inspect the wrecked sedan. You can also find a Wrapper 
              on the passenger floor. If you walk around the left corner of the 
              building, you'll end up at CHINA TOWN. If you leave to the far bottom 
              left, you will end up back at DNA ROW. Return to your parked spinner 
              there.
 
 POLICE HEADQUARTERS
 
 MAINFRAME: DOWNLOAD information involving the sedan. Use the ESPER 
              unit on the Moonbus photo. To the left of the image, you will find 
              Sadik again. In the middle is Clovis. To the right, near a burnt 
              barrel, you will find Ray. To the far right, you will find a reflective 
              yellow panel from the Moonbus (draw your own conclusions). This 
              gives you 4 new photos.
 
 Next, ESPER the two photos found on Izo's Camera. In the Hawker's 
              Circle photo, you will find something or someone of interest. You 
              will either find Dektora, or a strange scale in the far back, middle 
              right. The photo varies depending on gameplay. In the China Bar 
              photo, you will find yet another picture of Clovis. Look also to 
              the upper right and you will find a security camera. This adds 3 
              new photos to your collection.
 
 LOBBY: Sometime during the game, you've probably noticed a slip 
              of paper on Bryant's desk. This is a weapon shipment concerning 
              Guzza. If this form is not on the desk, check the 2nd Floor Shooting 
              Range Clerk. The Clerk will tell you how Guzza is a cop from the 
              "old school", inclined to use force where necessary. Plus, 
              he'll inform you that department weapons have been disappearing.
 
 ANIMOID ROW
 
 CHINA BAR: Speak to the bartender a couple of times and he will 
              give you the security camera disc.
 
 DRAGONFLY BOOTH: If you talk to the Peruvian Lady once more, she 
              will tell you more about the Dragonfly Earring.
 
 FISH BOOTH: If you ask the woman about the strange fish scale, you'll 
              be told that she has already spoken to another Blade Runner about 
              the scale earlier and to seek out Hasan for more information.
 
 RAY'S APARTMENT
 
 RAY'S LIVINGROOM: Use the ESPER Unit on the Security Disc. Slide 
              the image to the far right and you will discover Izo. Check underneath 
              the red neon circle in the back middle right, and you will find 
              Guzza. This gives you 2 new photos.
 
 BRADBURY BUILDING
 
 SEBASTIAN'S APARTMENT: Introduce yourself to Sebastian. Ask him 
              about Tyrell, Eisenduller, Moraji and Chew. Once you ask him 4 or 
              5 questions he realizes you are a Blade Runner and asks you to leave. 
              If you ask him about the Twins, Runciter, the Nexus 6, or the Robbers, 
              he immediately realizes you are a Blade Runner.
 
 HYSTERIA HALL
 
 CRAZY LEGS LARRY: Chat with Crazy Legs in his garage and ask him 
              about the Car Registration for the sedan and show him Lucy's Photo.
 
 OLD FOLKS: Ask the old couple about Lucy's Photo, the Cheese and 
              the Wrapper found in the sedan.
 
 ANIMOID ROW
 
 KINGSTON'S KITCHEN: Tell the woman you know about her secret ingredient.
 
 NIGHTCLUB ROW
 
 TAFFY'S BAR: Enter Taffey's bar on the right. Greet Gordo at the 
              bar and ask him about the Cheese. Listen to his standup and follow 
              him outside. He does several things during different games. He could 
              demand that you shoot him or arrest him because he's a Replicant. 
              In this version he simply runs over to Early Q's never to be seen 
              again.
 
 HYSTERIA HALL
 
 HYSTERIA ARCADE: You will find Lucy playing the game in the center. 
              Talk to her about Runciter, Father and Crystal. If you don't want 
              to be a Replicant sympathizer, then try to VK her instead.
 
 NIGHTCLUB ROW
 
 EARLY Q'S CLUB: Enter Early Q's club on the left. Distract the bouncer 
              by talking to the dancer at the stage. When he walks over to investigate, 
              run over to the booth in the lower left. This reveals a private 
              bar where Early Q is standing. If Early Q is not here, you might 
              have to exit the building or scene to reset the encounter.
 
 Ask Early Q about Lucy's Photo and the Jewelry. Hang around for 
              a minute or so and wait for Early Q to leave the room and announce 
              Dektora's dance. The stage is to the left. When you enter, watch 
              the show for a moment then quickly return to the first room. Now 
              that the bouncer is watching Dektora, you can enter Early Q's private 
              office just to the left of the first stage.
 
 You will find the receipt to the jewelry collection on his desk. 
              If you check to the side of the lower left Elvis painting, you'll 
              discover a disc. Early Q then enters and asks you to return it. 
              When he offers you a drink, draw your gun to threaten him, and he'll 
              give you a new photo. Put you gun away and tell him you'll keep 
              the disc for now. Return to Dektora's dance.
 
 When you get the chance to ESPER these later, you will discover 
              two photos from the dressing rooms in the back. The first photo 
              is the black leather dancer preparing. In the lower left corner, 
              near the wall, you'll find a scorpion crate. In the reflected background, 
              focus in on Early Q and you'll discover him touching Lucy. The other 
              image involves Clovis and Dektora. If you zoom in on Dektora's reflection, 
              Lucy is revealed sitting against the wall. The last subject of note 
              is the flowers behind Clovis' back. These two photos give you 4 
              new pictures.
 
 Now that the dance is over, proceed to her dressing room to the 
              left, underneath the dance platform. Her private dressing room is 
              to the right of the main dressing room. Ask her about Early Q and 
              her Belt. Then ask her about the Black Sedan and tell her of Crystal. 
              If you don't want to be a Replicant sympathizer, then try to VK 
              her instead.
 
 SUBWAY TRAIN GRAVEYARD
 
 SUBWAY ALLEY: Run to the right two rooms to return to NIGHTCLUB 
              ROW. Follow Crystal back to the main dance hall. Run up the stairs 
              located in the back middle right to the projector room. Draw your 
              gun and shoot the projector to cancel the blinding light. Climb 
              the stairs to the editing room. If you want to sympathize with the 
              Replicants, put your gun away and locate Dektora to the left of 
              the window. She'll thank you and quickly leave. If you want to do 
              your job, pick a spot in the room and start shooting. When Dektora 
              appears, shoot her when she crosses the window.
 
 ACT IV
 Quick Links: ACT I, ACT 
              II, ACT III, ACT IV, ACT 
              V.
 SUBWAY TRAIN GRAVEYEARD
 
 SUBWAY TRAINSTATION: Exit to the left and pass the Subway Alley.
 
 INTERROGATION CHAMBER: Look at the chair for some trivial information. 
              Enter the UNDERGROUND through the door at the back of the room.
 
 UNDERGROUND
 
 RAY'S APARTMENT: Ignore most of the UNDERGROUND for the moment. 
              Run to the left through two rooms, until you come to a ladder leading 
              up to Ray's Apartment building. Enter his apartment, listen to the 
              revelations, and then return back down the sewer ladder to the UNDERGROUND. 
              Proceed back to the first room you entered, the CROSSROADS.
 
 UNDERGROUND CROSSROADS: There are 4 exits here. The one in the lower 
              right leads back to Izo's. There is a lever in the center of the 
              room you can pull to extend a bridge across the gap to Izo's.
 
 If you do this, this leads into an encounter with Lucy, where she 
              is VK'd as Human. Whether Lucy is there or not, step back into Izo's 
              basement in the lower left. If you inspect the crates of guns a 
              couple of times, you'll find another weapon upgrade!
 
 Back at the CROSSROADS, enter the tunnel in the upper left. If you 
              continue further back to the left, the tunnel leads out to CHINA 
              TOWN. For now, turn right and you will enter a room with an elevator 
              car. Step into the Elevator.
 
 BUM'S HOME: The bum from the trash bin behind Howie Lee's lives 
              here. Talk to him about the Sewers, Others and Guzza. If you return 
              to the China Bar and fetch the Bum a drink, he'll answer one more 
              question -- I'd suggest the Fat Man. Enter the tunnel to the right.
 
 RAT BRIDGE: This is a tricky scene. Proceed across the wooden bridge 
              until the rat appears. Quickly turn around and run back to the ledge. 
              Spin around, draw your gun, and kill the rat so that it dies closer 
              to you than in the middle. If the rat dies in the middle of the 
              bridge, when you cross it, it will collapse and Ray will die. You 
              might want to save the game here before crossing the bridge.
 
 TWIN'S LAB: Talk to the Twins about Replicants, Work, Lifespans, 
              Clovis, Runciter and Guzza. They will offer you a trade if you retrieve 
              something from Tyrell's for them. Sometimes the Twins are not here, 
              if that is the case, proceed on to Tyrell's and you can talk to 
              them afterwards. It is possible to get the Twin's DNA Material from 
              their computer when they are absent.
 
 TYRELL'S CHAMBER: To reach Tyrell's building, locate the exit in 
              the lab between the entrance and the stairs to the right. Then climb 
              up the ladder in the next room. Once there, take the air conditioning 
              duct up to Tyrell's Lobby. Quickly step into the elevator. Pick 
              up the DNA material on Tyrell's desk and return to the elevator. 
              Run back into the air conditioning duct and return to the Twin's 
              Lab.
 
 TWIN'S LAB: Trade this material for Guzza's folder. If you don't 
              want to be a Replicant sympathizer, just shoot and Retire the Twins. 
              Now you need to set up a meeting with Guzza. Take the stairs on 
              your right up to the apartment.
 
 TWIN'S APARTMENT: Use the vidphone on the right to contact Guzza 
              (or you can alternatively use the vidphones at TAFFEY'S BAR if you 
              like). Listen to what he suggests. Return to the BUM'S HOME and 
              enter the meeting place to the left, through a gate.
 
 TOXIC CIRCLE: Talk to Guzza and set things straight. Shoot him just 
              after Clovis introduces himself. Or, if you don't want to be a Replicant 
              sympathizer, run away from the scene.
 
 RAY'S APARTMENT: Take the elevator back up. Run into the CROSSROADS 
              again and run to the left until you reach the ladder leading up 
              to RAY'S APARTMENT. Speak to Gaff for a moment before entering the 
              Apartment.
 
 ACT V
 Quick Links: ACT I, 
              ACT II, ACT III, ACT 
              IV, ACT V.
 
 RAY'S APARTMENT
 
 RAY'S BEDROOM: Check the vidphone. One of Steele, Lucy, Clovis or 
              possibly Dektora will call you. In this version, Lucy calls Ray. 
              Listen to her for locations. If you want to join the Replicants 
              or Retire the Replicants, then skip this section and look at the 
              bottom of the page. If you want to join Lucy, exit the Apartment 
              and climb back down the ladder. Run all the way back to the SUBWAY 
              TRAIN GRAVEYARD (to the right 4 scenes).
 
 SUBWAY TRAIN GRAVEYARD
 
 SUBWAY ALLEY: Run down the alley in the center of the screen. In 
              this new section, climb through a small opening in the middle of 
              the wall to the left. Climb up the spiral staircase into CRAZY LEGS 
              GARAGE. Stepping out into the street, you'll find Lucy. Follow the 
              scene up to CRAZY LEGS ROOF. Kill Crystal. Take the stairs back 
              down to the garage. Hit that green button to the left on the console! 
              Quickly take the spiral stairs back down UNDERGROUND to the tunnel. 
              Jump in the car and watch the final film!
 
 To Retire or Join the remaining Replicants:
 |  
|  |  
| From the beginning of ACT 
              V:
 RAY'S APARTMENT
 
 RAY'S BEDROOM: Leave the Apartment and climb back down the ladder. 
              Run to the right one room, and instead of continuing right, back 
              into the CROSSROADS, exit through the far back doorway, at the top 
              of the screen. Continue down the middle hallway.
 
 OUT IN THE KIPPLE
 
 FOG ROOM: Quickly kill the rats that appear and proceed to the left.
 
 JUNKYARD ENTRANCE: You can either take the lower left exit or enter 
              a small alcove in the middle left. In some versions of the game, 
              Crystal meets Ray here and they prepare to Retire the remaining 
              Replicants. Enter the small alcove.
 
 SMALL ALCOVE: Before you run into this room, look around. You will 
              find a tripwire leading to a bomb in the middle left of the screen. 
              Inspect the bomb a couple times to disarm it. Walk forward and turn 
              left to enter the junkyard.
 
 JUNKYARD: In some versions of the game you meet Sadik here and have 
              to Retire him before proceeding. In this version, you meet Crystal 
              here and have to kill her to get by. After killing her, walk over 
              to the Moonbus crash in the far back.
 
 MOONBUS CRASH: Talk to Sadik. You will find what he asks for in 
              the previous scene, where you killed Crystal. Look to your left 
              and near the edge of the screen, you will find the item buried in 
              the ground. Return to Sadik and show him what you found. Enter the 
              Moonbus.
 
 MOONBUS INTERIOR: Join Clovis and the remaining Replicants. Clovis 
              will as you for something, just select him again to give it to him. 
              Enjoy the final film! (Here was a chance to show Gaff, in a full 
              render, but alas...)
 |  This Blade Runner Walkthrough is © 
        2000, 2001, 2002 The Blade Runner Zone and may not be redistributed without 
        permission. Quick Links: ACT I, ACT 
        II, ACT III, ACT IV, ACT 
        V. |